Intel® Extreme Masters: Global Challenge będzie turniejem w całości online

Decyzja została podjęta z uwagi na trwającą pandemię oraz konieczność zadbania o zdrowie i bezpieczeństwo zespołów i personelu. ESL, największa firma esportowa na świecie, ogłosiła dzisiaj, że grudniowy Intel® Extreme Masters: Global Challenge zostanie rozegrany całkowicie online. Pierwotne plany zakładały walkę drużyn w trybie offline w studiu ESL w Kolonii. W związku ze zwiększeniem obostrzeń […]

20 Years of Winning

2008 – Marked the milestone of 2 million members in the ESL! It seemed like the sky was the limit as ESL expanded with new branches in the USA, UK, Scandinavia and Poland.  IEM also went international, hosting events in the USA, Dubai and South Korea for the first time. At the IEM Global Challenge […]

20 Years of Champions

2007 – The first Intel Extreme Masters took place in Hannover, Germany on the CeBit, where a total of €160,000 prize pool was split between Counter-Strike 1.6 and Warcraft III. It was the very beginning of the IEM legacy! To date, IEM has hosted 72 events all around the world and has given out more […]

20 Years of Challenges

2006 – Hosting the largest prize pool for a Counter-Strike event to date, the EPS Season IX Finals saw mousesports win their 5th ESL Pro Series Counter-Strike tournament and Dignitas earn the CS:S title. ESL also held its largest event spectator-wise with iFNG Oberhausen housing over 750 people to watch competitions across Counter-Strike, CS:S, Warcraft […]

ESL und DFL starten strategische Partnerschaft zur Weiterentwicklung der Virtual Bundesliga

Zusammenarbeit beginnt mit sofortiger Wirkung und umfasst Medienrechte und -Produktion rund um den eFootball-Wettbewerb der DFL KÖLN – 06. November 2020 – ESL, das weltweit größte Esport-Unternehmen, und die DFL Deutsche Fußball Liga gehen eine strategische Partnerschaft zur Weiterentwicklung der Virtual Bundesliga (VBL) ein. Im Jahr 2012 hatte die DFL als erste professionelle Fußballliga mit […]

20 Years of Stories

2005 – With close to 1 million players in the ESL, it was a challenge to maintain competitive integrity in the league. ESL Aequitas was launched as the new anti-cheat tool to meet the special needs of the everyday league. This system was launched for Steam-based games and worked well, penalizing hundreds of cheaters.  ESL […]

20 Years of Hype

2004 – Leveraging a strong base of fans and competitors, ESL now peaked at 400,000 members and counting. Holding regular Counter-Strike tournaments with both Ocrana and mousesports winning the EPS Season IV & V Finals respectively, Counter-Strike 1.6 was showing no signs of slowing down. However, during September of 2004, Counter-Strike: Source was welcomed by […]

20 Years of Believing

2003 – ESL hit a new record of 400,000 members, after the introduction of Counter-Strike and Warcraft III ladders in the league.  With so many new members, the first official ESL T-shirt was made and ESL Shop was launched online. Fans now had a platform to buy gaming merchandise. To date, ESL Shop offers not […]

Jaskrawa przyszłość esportu i gamingu – ESL celebruje 20 lat istnienia

ESL, największa na świecie firma esportowa, świętuje 20 lat działalności w branży. Marka jest odpowiedzialna m.in. za organizację prestiżowych, międzynarodowych rozgrywek i turniejów, a także budowę najlepszych scen esportowych dla graczy na całym świecie. W tym miesiącu ESL zabierze swoją społeczność w podróż, aby przypomnieć najważniejsze i przełomowe momenty w 20-letniej historii firmy. Świętowaniu będzie […]

20 Years of Playing

2002 – The very first ESL Pro Series Germany kicked off on Sep 4, 2002 and had 14 Teams battling for €28,000 prize money. The ESL Pro Series saw itself as the premier class within Germany’s largest gaming league, the Electronic Sports League, comparable to the Champions League in football. The idea was to have […]