ESL podsumowuje IEM Katowice 2021 i cały sezon ESL Pro Tour, w ramach którego rozegrano w sumie 25 różnych turniejów Mimo pandemii i rozegrania turnieju w pełni online, Intel® Extreme Masters Katowice znów zgromadził przed ekranami ogromną widownię. Same rozgrywki w CS:GO wygenerowały oglądalność na poziomie 18 295 416 godzin, a w szczytowym momencie śledziło je ponad […]
Der 1. FC Heidenheim 1846 ist der neue Deutsche Club-Meister im eFootball. Das Team um die Spieler Deniel „Denii10“ Mutic, Denis „Denis“ Müller, Niklas „Niklugi“ Luginsland, Oliver „edler-litter.de“ Häußler und Serhat „Serhatino01“ Öztürk setzte sich am heutigen Sonntagnachmittag im Finale der VBL Club Championship by bevestor mit 6:0 gegen den FC St. Pauli durch. Die […]
ESL Mobile daje graczom o różnych umiejętnościach dostęp do otwartej platformy w ramach, której mogą rywalizować w najlepszych grach mobilnych, takich jak Asphalt 9: Legends, Brawl Stars, Clash of Clans, Clash Royale, PUBG Mobile i League of Legends: Wild Rift, oraz Legends of Runeterra. Nowy ekosystem mobilnego esportu rozszerza się o region Azji i Pacyfiku […]
ESL Creates New Global Ecosystem for Competitive Mobile Gaming and Opens Up ESL Mobile for a Truly Worldwide Competition
ESL Mobile gives players of all skill levels an open and inclusive platform to compete in top mobile gaming titles including Asphalt 9: Legends, Brawl Stars, Clash of Clans, Clash Royale, PUBG Mobile and League of Legends: Wild Rift, and Legends of Runeterra. The all new Mobile esports ecosystem expands, adding the Asia-Pacific region alongside […]
Is mobile the future of esports? We at ESL Gaming think so, which is why we’re now announcing the new ESL Mobile ecosystem for which we have partnered with top game publishers and developers such as Supercell, Gameloft, Tencent and Riot. The ecosystem is designed for players of all skill levels, providing people in over 80 countries an opportunity to earn a spot on the biggest stages in esports.
Esports has a long and successful history of producing online leagues and tournaments. In fact, it was — alongside LAN events — the very heart of esports for many years. More recently, we have seen esports competitions sell out stadiums all over the world. While the online elements remained important, they also remained less visible. However, times change. As the world was struck by the Covid-19 global pandemic in early 2020, events everywhere were forced to shutter.
With our strong, online history, both esports and ESL Gaming were poised to quickly adapt to this new reality by transitioning to an engaging online environment, while simultaneously working on innovations to bring part of the arena experience to audiences around the world in a safe way. Enter remote productions.
Following the finalisation of the new ESL Pro League governance documentation at the end of 2020, the Pro League Commissioner formally launched their Player Council and has already hosted its first meeting. The ESL Pro League’s Player Council is made up of a mix of active players and coaches from the 12 Member Teams in […]
200 million hours of esports content watched throughout the first season COLOGNE/STOCKHOLM/NEW YORK – New esports champions were immortalized on the CS:GO, StarCraft® II, and WarCraft 3 trophies as the dedicated ESL Pro Tours for each game title completed their first full season with the 2021 Intel® Extreme Masters Katowice Finals. With an aggregated prize […]
ESL Premiership announces the introduction of its first ever mobile title, League of Legends: Wild Rift.
London, UK: ESL Premiership, The UK and Ireland’s longest standing competitive series will operate a one-off League of Legends: Wild Rift tournament, the ESL Wild Rift Premiership. For the first time, teams from Nordic Regions will also be competing in the ESL Premiership alongside UK and Ireland participants. This event is marked as one of […]
Berlin, 16.03.2021 – Esports viewership has doubled in the last year on both digital channels and linear TV. To achieve the full penetration that other sports have, esports gameplay must be presented in an understandable and entertaining way that helps create a fan experience. Accurate and rich in-game data is a key contributor to this […]