IEM Katowice 2021 najchętniej oglądanym turniejem online w CS:GO na Twitchu

ESL podsumowuje IEM Katowice 2021 i cały sezon ESL Pro Tour, w ramach którego rozegrano w sumie 25 różnych turniejów Mimo pandemii i rozegrania turnieju w pełni online, Intel® Extreme Masters Katowice znów zgromadził przed ekranami ogromną widownię. Same rozgrywki w CS:GO wygenerowały oglądalność na poziomie 18 295 416 godzin, a w szczytowym momencie śledziło je ponad […]

bevestor Virtual Bundesliga: Der 1. FC Heidenheim 1846 ist Deutscher Club-Meister im eFootball

Der 1. FC Heidenheim 1846 ist der neue Deutsche Club-Meister im eFootball. Das Team um die Spieler Deniel „Denii10“ Mutic, Denis „Denis“ Müller, Niklas „Niklugi“ Luginsland, Oliver „edler-litter.de“ Häußler und Serhat „Serhatino01“ Öztürk setzte sich am heutigen Sonntagnachmittag im Finale der VBL Club Championship by bevestor mit 6:0 gegen den FC St. Pauli durch. Die […]

ESL tworzy globalny ekosystem esportowy dla gier mobilnych – ESL Mobile

ESL Mobile daje graczom o różnych umiejętnościach dostęp do otwartej platformy w ramach, której mogą rywalizować w najlepszych grach mobilnych, takich jak Asphalt 9: Legends, Brawl Stars, Clash of Clans, Clash Royale, PUBG Mobile i League of Legends: Wild Rift, oraz Legends of Runeterra. Nowy ekosystem mobilnego esportu rozszerza się o region Azji i Pacyfiku […]

Say hello to the new ESL Mobile esports ecosystem

Is mobile the future of esports? We at ESL Gaming think so, which is why we’re now announcing the new ESL Mobile ecosystem for which we have partnered with top game publishers and developers such as Supercell, Gameloft, Tencent and Riot. The ecosystem is designed for players of all skill levels, providing people in over 80 countries an opportunity to earn a spot on the biggest stages in esports.

How Remote Productions Boosted the ESL Gaming Experience

Esports has a long and successful history of producing online leagues and tournaments. In fact, it was — alongside LAN events — the very heart of esports for many years. More recently, we have seen esports competitions sell out stadiums all over the world. While the online elements remained important, they also remained less visible. However, times change. As the world was struck by the Covid-19 global pandemic in early 2020, events everywhere were forced to shutter.

With our strong, online history, both esports and ESL Gaming were poised to quickly adapt to this new reality by transitioning to an engaging online environment, while simultaneously working on innovations to bring part of the arena experience to audiences around the world in a safe way. Enter remote productions.

ESL Pro League Launches First of its Type Player Council

Following the finalisation of the new ESL Pro League governance documentation at the end of 2020, the Pro League Commissioner formally launched their Player Council and has already hosted its first meeting. The ESL Pro League’s Player Council is made up of a mix of active players and coaches from the 12 Member Teams in […]

The Esports Fan Experience: ESL Expands Its Partnership with Bayes Esports

Berlin, 16.03.2021 – Esports viewership has doubled in the last year on both digital channels and linear TV. To achieve the full penetration that other sports have, esports gameplay must be presented in an understandable and entertaining way that helps create a fan experience. Accurate and rich in-game data is a key contributor to this […]