How ESL Gaming Transformed Gameloft’s Mobile Game into an Esports Title

Esports has a long and successful history of producing online leagues and tournaments. In fact, it was — alongside LAN events — the very heart of esports for many years. More recently, we have seen esports competitions sell out stadiums all over the world. While the online elements remained important, they also remained less visible. However, times change. As the world was struck by the Covid-19 global pandemic in early 2020, events everywhere were forced to shutter. With our strong, online history, both esports and ESL Gaming were poised to quickly adapt to this new reality by transitioning to an engaging online environment, while simultaneously working on innovations to bring part of the arena experience to audiences around the world in a safe way. Enter remote productions.

DreamHack Atlanta Postponed Until 2022

STOCKHOLM/COLOGNE/NEW YORK — DreamHack has announced it will postpone DreamHack Atlanta (November 12-14), previously scheduled to be an in-person event. The decision was made in light of the current situation…

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