The ESL Gaming Content Hub

Launching a Hybrid Festival and Multiplayer Game

In March of 2020, the world shut down as the spread of the novel coronavirus reached global pandemic status. For most people, this experience was new. For others, it was reminiscent of virus outbreaks from history. What followed was isolation and seclusion, lasting well over a year and a half (and still counting). However, for the gaming community, it was an opportunity to do what gaming has always done best — bring people together.

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Prepping Talent to Ensure the Most Entertaining Productions

Although ESL Gaming is the world’s largest independent esports operator and content producer, we understand the importance of customizing each production to enhance the gaming experience. One way we accomplish this is by ensuring the talent we hire is knowledgeable and passionate about the game. Often in esports, there is a narrow focus on gameplay and competitive matchups when, in reality, the success of esports goes beyond the competition. It is about creating impactful, emotional and knowledgeable content. Sometimes in our haste to show the action, we  — as tournament organizers, broadcasters, translators and more — miss the opportunity to prepare our talent and behind-the-scenes operators to capture those moments.

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How ESL Gaming Transformed Gameloft’s Mobile Game into an Esports Title

Esports has a long and successful history of producing online leagues and tournaments. In fact, it was — alongside LAN events — the very heart of esports for many years. More recently, we have seen esports competitions sell out stadiums all over the world. While the online elements remained important, they also remained less visible. However, times change. As the world was struck by the Covid-19 global pandemic in early 2020, events everywhere were forced to shutter.

With our strong, online history, both esports and ESL Gaming were poised to quickly adapt to this new reality by transitioning to an engaging online environment, while simultaneously working on innovations to bring part of the arena experience to audiences around the world in a safe way. Enter remote productions.

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Article: What’s your story?

ESL Gaming is a big organization with operations and offices worldwide. Yet, we all tend to work together at one point or another, resulting in many cultures coming together to create a world where everybody can be somebody. To do this, we employ people from all walks of life, with different backgrounds and experiences, and in a wide variety of professions. Today we’re meeting four of our employees who all have their own stories.

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DreamHack Set to Return with Free Virtual Festival and Online Multiplayer Game Hybrid This Summer

Is mobile the future of esports? We at ESL Gaming think so, which is why we’re now announcing the new ESL Mobile ecosystem for which we have partnered with top game publishers and developers such as Supercell, Gameloft, Tencent and Riot. The ecosystem is designed for players of all skill levels, providing people in over 80 countries an opportunity to earn a spot on the biggest stages in esports.

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Say hello to the new ESL Mobile esports ecosystem

Is mobile the future of esports? We at ESL Gaming think so, which is why we’re now announcing the new ESL Mobile ecosystem for which we have partnered with top game publishers and developers such as Supercell, Gameloft, Tencent and Riot. The ecosystem is designed for players of all skill levels, providing people in over 80 countries an opportunity to earn a spot on the biggest stages in esports.

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How Remote Productions Boosted the ESL Gaming Experience

Esports has a long and successful history of producing online leagues and tournaments. In fact, it was — alongside LAN events — the very heart of esports for many years. More recently, we have seen esports competitions sell out stadiums all over the world. While the online elements remained important, they also remained less visible. However, times change. As the world was struck by the Covid-19 global pandemic in early 2020, events everywhere were forced to shutter.

With our strong, online history, both esports and ESL Gaming were poised to quickly adapt to this new reality by transitioning to an engaging online environment, while simultaneously working on innovations to bring part of the arena experience to audiences around the world in a safe way. Enter remote productions.

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IEM Katowice 2021: Triumphant Victors

Intel® Extreme Masters Katowice Finals 2021 (IEM Katowice) is, in every sense, a very special event as it’s the final tournament of the ESL Pro Tour 2020/21 Circuit. Not only is it considered one of the most important esports events of the year, it is also one with a strong legacy — the event was established in 2013 as the first ESL event held at a professional entertainment/sporting stadium, including when Counter-Strike: Global Offensive (CS:GO) made its debut in 2014 with the EMS One Katowice CSGO Major.

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2021: Full Speed Ahead

As we close the first month of the new year, it’s time to look at what the rest of 2021 will bring from ESL Gaming. As we all continue wading into this new reality, we will all, together, also continue to tackle challenges while finding creative ways to serve our fans and community — whether in person, online, or both.

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2020: Looking Back, Moving Forward

As we close out 2020, consider putting aside the laptop to take part in the festivities of the holiday season. While our holiday experiences may be different this year, just as most of 2020, one thing remains consistent — our commitment to our gaming community and fans.

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